Tag Archive | culture

Narrowed or Broadened?

Narrowed or Broadened?

“Travel broadens the mind.” It’s a quote that has entered our world more or less as a truism. But is it? Theologian Malcolm Muggeridge has a quote stating the opposite, “travel, of course, narrows the mind.” When looking up these quotes, I came across articles and message boards espousing both. My experience. Both are true. […]

World Building—Creating a Culture (Part 6: Time and Technology)

World Building—Creating a Culture (Part 6: Time and Technology)

I’m wrapping up my series on world building with something that in some ways goes without saying, but is still something that it’s good to be mindful of: the time period in which your story takes place and the technology that is available at that time. If you’re just joining me, come check out Part […]

World Building—Creating a Culture (Part 5: History and Landmarks)

World Building—Creating a Culture (Part 5: History and Landmarks)

I’m continuing my series on world building. Come check out Part One, Part Two: Stereotyping, Part Three: Building a Religion, and Part Four: Climate and Clothes History and Landmarks Another thing that will help shape your world is its history. Just as your characters have rich and complex backstories that shape their personalities and influence […]

World Building—Creating a Culture (Part 4: Climate and Clothes)

World Building—Creating a Culture (Part 4: Climate and Clothes)

I’m continuing my series on world building. Come check out Part One, Part Two: Stereotyping, and Part Three: Building a Religion. Climate and Clothes When building your world, especially if it extends beyond your character’s main place of residence, a map is extremely helpful. I have a rough sketch of a map that I drew […]

World Building—Creating a Culture (Part 3: Building a Religion)

World Building—Creating a Culture (Part 3: Building a Religion)

I’m continuing my series on world building. Start by checking out Part One and Part Two. Building a Religion In Part One, I had an overview of different elements that go into creating a rich, round culture. Now, I’m going to break down those elements and talk about implementing each one in a more detailed […]

World Building—Creating a Culture (Part 2: Stereotyping)

World Building—Creating a Culture (Part 2: Stereotyping)

I have started a series on world building. I’m trying to incorporate these things into my own worlds, and I hope they’ll help you with developing yours. Last time, I talked about fleshing out your world with diverse races, religions, and customs for different people groups in your world. This time, I want to talk […]

World Building—Creating a Culture (part 1)

World Building—Creating a Culture (part 1)

I’ve been thinking a lot lately about world building and how to create a deep, memorable world, and how that world will shape my characters. It’s not something I think about consciously a lot, but how we build our worlds and our cultures directly affects how our characters think, act, and live. One of my […]