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Renegade Project 25: Cornered Desperation

With a detail of twenty men, you arrive back at Galen’s estate in late afternoon. You’re not surprised to see the caravan in the courtyard, hurriedly unloading. A fresh flask of the healing tincture is tied securely to your belt, but hope you won’t need it since tinctures tend to be iffy for the first day or so. Ideally it would sit for a week or preferably more.

Gallino is no where to be seen. You decide to play it safe and avoid the guards with the caravan. Instead, you question a house servant, who informs you that Gallino went immediately to speak to his father.

Largely because of the narrowness of the corridors, you leave behind ten men to watch the caravan, taking the other ten with you to find the caravan master. And find him you do.

You spot him from a distance, just emerging from his father’s chambers. When he spots you and the armed men behind you, he pales and runs.

You give chase, waving for the men to charge.

Gallino darts around one corner and as you round it you catch only a glimpse of his cloak as he races down another turn in the maze of corridors. After a few more near misses and stumbling over startled servants, you guess his possible goal – a back door near the servant quarters.

You glance over your shoulder. “Hurry!” You fight to push your speed a little higher and pull your sword from it’s sheath.

Rounding the last corner you see the door closing. You jump forward and shove it back open.

A long, dark blade slashes at you. You jerk back, throwing your sword at Gallino. Against a lightning staff enchantment, normal metal would be the death of you. Instead, you pull the stolen black dagger from the cloth bundle at your back. Though not fully triggered it would offer far more resistance to the magic.

“Surround him,” you order the other men, “but don’t let that sword touch you or your weapons.”

Gallino scowls at you. “Who are you? What in the world do you know about any of this?”

You decide to keep your mouth shut and focus on the fight. You wrap your other arm with the empty material, even as Gallino charges. When he swings the sword down, you duck to the side, using your padded arm to hit the blade from the side. He lurches to the side, but his grip on the weapon holds firm.

Shifting your grip on the short dagger, you jab it his sword hand, before he can fully recover. A sharp sizzle precedes Gallino’s cry of pain and the faint smell of burning skin catches in your throat.

Gallino stumbles back and his sword clatters to the ground. He gasps and grabs his injured hand, then glares up at you. “You’ll never see Selyna alive without my help.”

“I assure you that a large detail of trained guards are headed to the cottage to rescue her. They are fully aware of it being a trap, so I doubt they will fall easily.” You pull back and let the guards gather up the fallen sword and criminal.

“Whether or not my men kill all of them is beside the fact. The girl will be dead before the first can reach the building, unless I am with you.”

You scowl and study the man’s flushed face. Was he lying?

What now?

Take Gallino (bound and gagged) and the men in a rush to reach the farm in time (the “rush” part is in dispute)

-OR-

Call Gallino’s bluff

-OR-

???

Voting is Closed.

For those who missed the rules for this game or an index check them out here!

And to see how this adventure began, see Renegade Project #1

About Ren Black

Part-time novelist. Weekend artist. Full-time Mother. Ex-poet. Perfectionist by training. Compulsive researcher sporadically. Prone to fits of linguistic commentary Unorthodox Renegade occasionally. Sarcastic by habit... Dreamer Always... Consider Yourself Warned

4 comments on “Renegade Project 25: Cornered Desperation

  1. […] with Prince Sander and Natin in order to ensure all goes well -OR- Give Directions and request guards to return to the estate and help you apprehend Gallino before he… -OR- […]

  2. Oh–kay. Not sure what to vote for here. I’m sure it doesn’t matter if Gallino is with you in chains or tied to the horse. He’s not going anywhere free, that’s for certain!

    In fact, if we could chain him to the biggest, slowest, Klutzy-est wagon Galen has, that would be ideal…

    So yeah, I vote for taking him along. In chains–in that wagon… 😉

  3. My guess is that Gallino poisoned her since he has shown a willingness to use poison already and (he thinks he) is the only one who can heal her. Send a swift messenger to delay the others and take a few minutes to see if you can extract some more information from Gallino before heading off yourself.

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