News of betrayal and ambush was too important to risk getting caught. The tiny room you stand in has no quick hiding so although listening longer is tempting, you reluctantly withdraw to your original hiding spot in the hallway. There, you tuck yourself into the shadow and wait.
This time, you aren’t waiting long. Selyna’s cloaked accomplice emerges cautiously, glancing each way down the hallway, and particularly at the other two doorways. The man sighs, his shoulders slumping, and he heads toward you.
Holding your breath, you stay perfectly still and the man shows no reaction as he passes you. Even that close, the shadows protecting you obscure the man’s face too. Well then, it seemed the only good way left to find out more was to follow him.
This time, you keep a little farther distance back. This late at night, anyone wandering the hallways was suspicious. Not to mention that the man was watching for it. The man’s boots – if he is wearing any – must be of soft leather for they hardly make more than a soft brush against the stone. He had either taken them off like you or had some made for sneaking around. If the latter, then either this conspiracy has gone on long enough to merit a special pair made for such occasions, or such intrigue could be more of a lifestyle.
After a while of darting from shadow to shadow, you hear faint voices and other footsteps. Were the servants still cleaning up?
As you peer through the dim torchlight at the mysterious conspirator, you see another person coming the other direction. With your boots in hand even if people are up, you would be the suspicious looking one. So you duck back behind the wall of a branching corridor. After a moment, when no one passes, you peek out again but your target is gone.
You hurry down the hallway, glancing down the different paths but see nothing. There were too many turns and shadows.
You glimpse someone’s shadow vanishing around a bend and hurry after it. The talking grows louder. A man laughs and you hear the shuffle of boots. You decide you might as well check it out so you slip on your boots and head in.
You find yourself back in the great hall that had been used for dinner. Half the torches on the walls still fill the place with dim light as a group of eleven or so men and ten maids lounge in the chairs. Some are even sprawled out on the tables. The room reeks of ale.
Had the cloaked man come in there? Is he one of the men? Possible. Some of them have cloaks and they all have swords. They were probably from the barracks. Would Galen’s arrogant daughter be working with one of them? Again, possible, but certainly not the only option since you could have lost the man entirely.
A couple kegs lay on the floor and one on the table where a giggling maid was filling two mugs. Although the men might have brought them with them, it’s also highly likely that they are from the cellars. A whole keg of ale wasn’t exactly cheap, even on Galen’s pay.
One solider sprawled on a table rolls over and crashes to the floor, toppling the table. The others burst into drunken laughter.
“Hey, look!” Taz’s shout slurs and he climbs to his feet. “There’s the monk! Come on ‘ver here, monk. You gotta try this … stuff.”
What do you do?
Take the chance to play buddy, buddy and hope for information or signs of your mystery man (ie, sober/voice etc.)
Try to gently disband the party before they cause any more harm
Continue looking for more suspicious characters, and just hope they pass out soon
Voting is Closed.
For those who missed the rules for this game check them out here!
And to see how this adventure began, see Renegade Project #1