You study Selyna for a moment – long enough to see her hand fidget with her satin skirt, then you shrug. “Then I will bid you good night and seek the young man another time.” You give a deep bow, turn your back to her and walk away.
However, you listen, lest the woman hurry away, but she doesn’t. You feel her watching you. At the first branching corridor, you turn just far enough to be out of sight. You continue walking, but only in place, gradually softening the footfalls.
When your steps are almost too faint for even you to hear, you catch the sound of her slippers hurrying away. You pull your leather boots off and peek around the corner to see her turn left down a corridor. With your boots in your hand, your linen stockings make only the slightest sound as you follow. Cold seeps through to your feet, but the stone is far warmer than it usually was in the monastery. You had spent plenty nights in your youth sneaking around after dark and rarely ever got caught.
With the most of the servants and others still at supper, the halls are empty. The dark shadows and maze of turns make the tailing easy.
After a ways, her pace slows as she walks down a longer corridor then enters a door. Well it was certainly a long ways from the kitchens or servants so it seems she’s turning in for the night. Which meant you now need a good hiding place where you can watch. Beyond the door she entered lay a set of two doors across from each other. A lit torch hung on the wall between the doors, but there is plenty of shadows. Crouching in the darkest spot, you resign yourself to waiting.
After a while, you hear footsteps behind you. With no alcove or doorway to take cover in, you hide as best as you can and hold your breath.
Gallino passes, without pausing or glancing in your direction. The shadows are deep enough that he might have missed you entirely, but you wouldn’t stake your life on it. He proceeds to one of the farther doors. That when you realize where you are – right by his office where you’d found him before. That means the third door is Galen’s study. Apparently their private chambers ar linked through their respective studies. Did that mean that Selyna had an antechamber too?
After he vanishes through the door, you again wait. By now you expect most people to be headed to bed.
Another long while later, your eyes catch the hint of motion in the darkness at the other end of the hallway. There is no noise of footsteps but you do hear the soft rub of worn leather.
You press your back against the wall and hold very still.
A form emerges. The person wears a short cloak with a drawn hood, but from the clothing, gait and short sword sheathed at the side, you safely assume it’s a male. The man stops by Selyna’s door, glances both ways then opens the door and enters.
You smile. Seems your patience is about to pay off. Keeping an eye on both directions of the corridor, you creep out of the shadows and head for the door. As you reach it, you hear a knock inside and the murmur of voices.
“Selyna – I’ve only just returned.”
“Hurry, come in,” Selyna says and then the voices fade.
You frown. They must be within the bedchamber now. With two doors between, there’s no way you’ll hear anything useful, but they are definitely up to something. Entering would be risky, but if you could just catch enough to know what they were planning, you could report it to Galen. If you let this chance pass, there might not be another one.
You test the door to find it unbarred. Pushing it open you glance around the room. The room is dark but small enough to not offer any good hiding places. Two chairs sit to the side of the room near a knee-high table.
The sound of voices draw you to the inner door.
“So,” Selyna says. “Is it truly arranged?”
“Yes. This time it will work. I am sure of it. They’ll wait until after the caravan reaches Myrmiar and attack the first night of the return trip. The guards won’t stand a chance.”
You tense, startled by the depths of the betrayal. Galen was right to fear treachery, but is he really prepared to discover the plotting happening just on the other side of the wall from where he slept? You don’t have any sure evidence – only your word. However, the caravan is to leave in the morning and Myrmiar is only a two-day journey.
A time of decisions has come and this time, lives were definitely at stake.
Report to Galen immediately, despite the lateness of the hour.
Get out of there, and plan to report to Galen at the first light of dawn, with an offer to foil the attack yourself.
Keep listening and pray you don’t get caught.
(Open to alternatives or tweaked options, but no more than five choices altogether)
Voting is closed.
For those who missed the rules for this game check them out here!
And to see how this adventure began, see Renegade Project #1